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Cura 4.11 won't launch

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2021.10.17 17:11 eng1_nerd Cura 4.11 won't launch

I just tried to open Cura (v4.11) the other day and discovered that it will show the splash screen but then doesn't launch the program, or at least doesn't launch the GUI. Anyone else experience this? Any suggestions to get it working again?
I don't recall seeing version 4.10, but I do know that 4.09 was working great last time I used it.
submitted by eng1_nerd to SolusProject [link] [comments]

2021.10.17 17:11 DraymondDarksteel Bi-Weekly Dev Blog #31: Spookyspookyspookyspookyspooky!

Good morning, Dreamers! It's the thirty-first edition of the bi-weekly update today! It's also the last update before Halloween, so I need to get as much Halloween appreciation into this one as possible. Unfortunately, the topic of this update is going to be largely mechanics-focused... but, hey, math can be pretty spooky too, right? Like, you've got Xs and Ys and you're telling people these are numbers? I'm pretty sure that my math teacher is gaslighting me. Now, abuse of trust by an authority figure, that's spooky. Okay, sorry, too real. Back to your regularly-scheduled programming.
I'll quickly list the CliffsNotes® as to what we've accomplished in every category since the last update, and discuss them in more detail down below.

2021-10-16 Made sure Grayson won't give you the after school cutscene twice. 2021-10-16 Swapped flooceiling for ADVENTURE and DETERMINATION. 2021-10-16 Reverted Checkmate success rate back to random. 2021-10-16 Added the end-of-demo speech. Grayson broke the fourth wall again. Need to reprogram him. 2021-10-16 Fixed spawn range of babylons. 2021-10-16 Uncommented major aspects of obj_cut_3_homeroom. 2021-10-16 Placed obj_babylon in its proper place. 2021-10-16 Deleted actual shatter shader. 2021-10-16 Removed some references to old Shatter shader. 2021-10-16 Finished early Checkmate animation. 2021-10-15 Working on adding further animation to Checkmate attack. 2021-10-15 Deleted excess shaders. Putting work with shaders on hold for now. 2021-10-14 Increased speed of Checkmate attack animation. 2021-10-14 Still trying to figure out how these shaders work... 2021-10-14 Added many shaders for dissection and inspection. Finally managed to stretch the battle screen the way I want. 2021-10-14 Disabled testing draw of background. 2021-10-14 Successfully isolated and screenshotted screen to eventually shatter. 2021-10-13 Working on getting picture of background. 2021-10-13 Sped up and made swordbeams look better. 2021-10-12 Swordbeams now align with sword properly. 2021-10-12 Fixed error in rotating point script. 2021-10-12 Created a function to transform rotated rectangle points. 2021-10-12 Reduced size of drawboxes. 2021-10-12 Made sure swords don't stop drawing themselves when sword-beaming. 2021-10-12 Remembered that draw events have to go in draw step. Why was I born so stupid? Or did I attain stupidity through practice? 2021-10-12 Replaced all references to STILL with SLICE. 2021-10-12 Animation up to unimplemented SLICE state works. 2021-10-08 Changed PREHUNTING-HUNTING transition to use Checkmate object. Made it look better, too. 2021-10-08 Added STILL state to Celeste Steel, though currently unused. 2021-10-08 Prevented Checkmate from working with the standard "hit" effect. 2021-10-08 Testing change. 2021-10-07 Celeste Steel won't change formation if Aster is using Checkmate this turn. 2021-10-07 Celeste Steel's swords will now start wheeling, pointing internally, as the blades move over to the foe. 2021-10-07 Added prehunting celeste state to prepare for HUNTING. 2021-10-07 Fixed some incorrect documentation. 2021-10-07 Setting up hunting state for celeste steel's swords. 2021-10-06 Began work on checkmate animation. Zooming in and fading away all other enemies now works. 2021-10-06 Set maxcount and removed testing shakes in checkmate. 2021-10-06 Battler shadows now disappear if their caster does. 2021-10-05 Screen shaking confirmed to work. 2021-10-05 Confirmed cameras need to be active in battle room in order to manipulate them. Activated cameras. 2021-10-05 Created a scr_onceshake that does for _shake what _cut_onceshake does for _cut_shake 2021-10-05 Changed all @descs to @funcs. 2021-10-05 Created scr_shake script that scr_cut_shake calls. 2021-10-05 Removed particle effects from obj_checkmate and increased animation length. Knights of the Round, here we come. 2021-10-05 Created unique animation for checkmate, and will call it when move is used. 2021-10-05 Minor changes to make testing Checkmate easier. 2021-10-05 Massively boosted Checkmate success rate on weak enemies. Should be an almost-guaranteed instakill on most basic enemies, unless they're at full health. 2021-10-05 It's EMPATHY that increases health, not KINDNESS. Checkmate success ratio fixed. 2021-10-04 Changed how targeting in battle works again. 2021-10-04 Revert "Changed how targeting works in battle." 
Programming Probably 90% of the work I did this week was to facilitate Checkmate's animation. I spent a lot of time attempting to use shaders to achieve a certain effect I wanted--unfortunately, to no avail. I may revisit this plan later. If we ever get more of a budget for Antiem, then I'm definitely redoing the Checkmate animation, but right now, it's more of a priority to create the menus and systems that allow you to interact with Shattered that have been Checkmated, as opposed to making the act itself look prettier. That being said, it still looks pretty cool, and I worked hard as hell on this thing, so I'm definitely going to show it off.
Check it.
I've never seen Fate, but I am familiar with Unlimited Blade Works. Although I was more inspired by Gate of Babylon, actually.
Mechanics Yep, there's a mechanics section of this update! Someone on the discord has been asking a lot of really good questions about damage formulas, balance, yadda yadda, etc. So I'm going to show you the game's damage formula, and break down how altering one value increases the odds of other values!
Firstly, damage.
var randfloor = 0.5 + 0.5 * (obj_battle.battleblock[# DETERMINATION, source] / 100); var randceil = 1 + 0.5 * (obj_battle.battleblock[# ADVENTURE, source] / 100); return floor(random_range(randfloor, randceil) * (1 + attackboost) * max(sourcestat * movepower / (targetstat + 10) * (1 - defenseboost), 1)); 
Lemme break that down for ya. So, the randfloor and randceil represent the random number that your total damage variable is multiplied by before being applied to the enemy. At 0 DETERMINATION (D) and 0 ADVENTURE (A), that can range from 0.5 to 1! Now, this is actually a pretty large gap, given the standard variation in games such as these. Pokémon only varies from 0.85 to 1, for example. However, for various reasons, including the fact you can shift the random variation window, I believe a larger damage range is more fun. Assuming you have 100 DETERMINATION and ADVENTURE, your range would equal 1 to 1.5. Of course, those two stats aren't at all guaranteed to equal each other... a character with no DETERMINATION but 100 ADVENTURE, for example, could have a damage range as massive as 0.5 to 1.5! Playing such a character would certainly by high-risk, high-reward.
After the random section is the attackboost section. Character's stats can be buffed directly, but they can also have a general attack or defense buff applied to them. An attack buff of 30% will result in 30% more damage. A defense buff on the target will result in 30% less damage. (Defense buffs are applied first.) Simple as. (That's slang I've heard from football fans. If it's offensive, I deeply apologize, I have no idea what it means.)
Now, I mentioned before that stats can be buffed, in addition to general offense/defense. In general, buffing a stat will have much more of an effect than a general offense/defense buff. Not because the equation weighs them more heavily--actually, doubling the sourcestat has the exact same effect as an attackboost of 100%--it's just because you'll have access to much larger stat buffs than you have access to general attack/defense buffs. In the equation above, sourcestat and targetstat have those stat-specific buffs baked in already. And, of course, all buffs of all kinds are increased in strength by the KINDNESS statistic. Be warned, though! Debuffs exist for stats, offense, and defense. Debuffs have a chance of missing, but are generally even more powerful than stat-specific buffs. Their accuracy is determined by your JUSTNESS stat, and though their (often massive) values are set in stone, they can be resisted by RELIABILITY.
Here are some fun calculations showing how these various factors interact! These each assume that the random value selected is 1.
You'll note that defense buffs are applied before attack buffs, so simply having a massive attack buff might not be enough to overcome a foe's defense buff. That's why debuffs can be useful. In addition to generally having very large effects, many set the foe's attack/defense/stat modifier, completely overwriting anything before. That means they can't be stacked, but they can also delete the buffs of a foe who has been buffing himself for several rounds. It's worth mentioning that many buffs/debuffs are planned to last the whole battle, or until overwritten. Even temporary changes can become permanent by applying certain permanent buffs/debuffs on top of them. That means, against high HP foes, (read: bosses) they'll be absolutely essential. As the Shin Megami Tensei: Nocturne fanbase would say: "Use buffs, buddy ol' pal."
Of course, this is just speaking generally. There are many moves that have slightly, or even completely different damage formulas. Healing, for example, ignores the "foe's" EMPATHY.
Closing I'll be honest--I spent a lot of time this week tilting against windmills. I gained some experience in shaders, sure, but I should've spent that time coding menus and ways to use Checkmated Shattered. Moving forward, I'll ensure I have a tighter grasp of my priorities. Nevertheless, this means I have a very clear path forward. Next on my to-do list is the ability to view and interact with your Checkmated Shattered. I should also have an engine for swapping out freshly-Checkmated Shattered while in-battle. Once I do that, I think the art assets for Gale Time should be all but done, so I'll get to work writing up more of Day 3's afternoon. Should be fun. You'll finally get to visit your cool Aunt/Uncle's nightclub! While attending the birthday of a fifty-year-old man...? Sounds like a party to me.
As always, the newest demo is available at the itch.io page. If you encounter any errors, crashes, or other behaviors that don't seem intentional, please let me know here, at our discord! Incidentally, the mechanics section of this update was inspired by a member of the discord--a certain salad bowl--so that's proof that talking in the discord influences, at the very least, what I talk about here. Join in!
Oh, also...
A NEW DEMO IS OUT! This has been u/DraymondDarksteel. 'Til then,
𝒮𝓌𝑒𝑒𝓉 𝒟𝓇𝑒𝒶𝓂𝓈!
submitted by DraymondDarksteel to antiem [link] [comments]

2021.10.17 17:11 CharacterAd1233 Ideas Please!

Hey Guys!
I am currently renovating my house and I want to make it fully dark academia inspired. So what all do you think is necessary to make a perfect dark academia inspired bedroom? Any ideas and photos are welcomed 😉.
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2021.10.17 17:11 zlatanisiert I lost my wl qualification but atleast I pulled Messi from the pack I got

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2021.10.17 17:11 sunatori Probably feels left out is all

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2021.10.17 17:11 l_-_-_-_-_-_-_-_-_l (+3503) Alpha Centauri Has a Planet

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2021.10.17 17:11 WonderfulAd5591 Did anyone get to do these activities with their diamond club experience ticket?

So I have the diamond club experience ticket for Dallas TX on 10/28! Yay so excited! But I have been seeing a few posts and comments that with their diamond club ticket they didn’t get to experience all the benefits and only received the merch. If so, I want to hear your experience because I spent about 500 on this ticket (after fees and taxes) + the travel to Dallas - I bought these tickets on ticket master. Here is the details of the ticket, thank you in advance ♥️
DIAMOND CLUB EXPERIENCE - One general admission ticket OR one premium reserved ticket to see LANY live!* - Intimate acoustic performance from the stage prior to pre-show soundcheck plus Q&A session with the band - Group photo opportunity with the band - Access to the LANY pre-show soundcheck** - Tour merchandise shopping before doors open to the general public - Commemorative VIP laminate - Exclusive VIP T-Shirt - Exclusive autographed LANY poster
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2021.10.17 17:11 tkeditz__ I am beginner at 3d .

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2021.10.17 17:11 woodenboatguy China condemns Canada, U.S. for sending warships through Taiwan Strait

China condemns Canada, U.S. for sending warships through Taiwan Strait submitted by woodenboatguy to canada [link] [comments]

2021.10.17 17:11 Chastity_belt_buckle When you send a 10-oz chunk of moldy cheese to anyone in Elkhorn Wisconsin their toilet immediately clogs upon receipt.

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2021.10.17 17:11 thepigeonexpress Vince Neil: Mötley Crüe lead vocalist breaks ribs after falling off stage at Tennessee concert • The Pigeon Express

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2021.10.17 17:11 New_start_new_life Looking for intensive German courses taking place in-person in-class.

Need a fast track course to B1 level, more than once a week. Strong preference to be in a classroom with other students. Can anyone suggest anything? There are so many options it is difficult to curate myself. Will be grateful for any suggestions.
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2021.10.17 17:11 CogHammer21 The violent left

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2021.10.17 17:11 HumanEntertainer5694 Stop scrolling for a second, I have a question for you

Why tf are you here?
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2021.10.17 17:11 Leo-Leah trading these for rh

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2021.10.17 17:11 OldManSeven This weeks look. The Marshal of Valentine.

This weeks look. The Marshal of Valentine. submitted by OldManSeven to reddeadfashion [link] [comments]

2021.10.17 17:11 JudeKix Cursed_piano

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2021.10.17 17:11 The_Persian_Cat Something Something boots

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2021.10.17 17:11 oldasballsforest Noob questions about Minnesota game

The kiddo and I attended our first match last night. We had a blast. The atmosphere was great, and overall we found the game easy to follow, so we could scream as appropriate at the ref, etc. Really a fun night (despite the lack of being able to get the ball into the goal!). We will totally go again.
Two questions:
Why was everyone yelling when the opposing goalie picked up the ball and kicked it toward the beginning of the game? I get that it wasn’t allowed in those circumstances, but what is the rule?
Second, what was the Minnesota yellow card for? I told my kid it looked like the player was overdramatizing the injury, but I’m not sure if “being a drama queen” is a yellow card offense.
submitted by oldasballsforest to AustinFC [link] [comments]

2021.10.17 17:11 Several_Ambitions First time doing polygel nails, pretty happy with them!

First time doing polygel nails, pretty happy with them! submitted by Several_Ambitions to Nails [link] [comments]

2021.10.17 17:11 thequotesguide The noble man is chiefly concerned with wisdom and friendship; of these, the former is a mortal good, the latter and immortal one.

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2021.10.17 17:11 sirant69 Sunday Stupid Sunday Presents: Rent To Stupid! Buy Now, Suffer Later! @sirant

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2021.10.17 17:11 l_-_-_-_-_-_-_-_-_l (+4948) So last year my kid wanted to be a mailbox for Halloween. This year, he wanted to be a vending machine. Here are the results...

(+4948) So last year my kid wanted to be a mailbox for Halloween. This year, he wanted to be a vending machine. Here are the results... submitted by l_-_-_-_-_-_-_-_-_l to eddit7yearsago [link] [comments]

2021.10.17 17:11 david_e_cohen Changes to Unconstitutional: Comments Wanted

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2021.10.17 17:11 Feat_Goose 『 』

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